Conway’s Life in Haskell with Repa and OpenGL
filed in Software Development on Dec.02, 2012
Repa is a new library in Haskell for handling arrays. It has flexible indexing like the old array library, but supports parallel computation, stream fusion, and has a rich API like the vector library.
To learn how to use repa, I implemented Conway’s Life using repa for the simulation and OpenGL for the display. The complete code is available on BitBucket and builds on my GLFW-b boilterplate, so I’ll only discuss the interesting parts here. Don Stewart wrote a good introductory tutorial to repa that will fill in any gaps I leave in this post.



