Fox & Geese in Haskell: Part 2
filed in Games, Software Development on Jun.27, 2011
Last time we looked at how the board is represented in the little Fox & Geese game I wrote in Haskell. This time, I’ll cover the machinery that makes the game go: moving pieces, jumping, and validating moves. The code for this part is available in my GitHub repo under tag v0.1.2.


